Player Eligibility

General Rules

Gate & Concessions

Gate charges: $15 adults · $10 kids · under 5 free. Teams may bring 1 IGLOO JUG for team water — NO ICE CHESTS or any other outside food or drinks allowed by fans.

Game Rules

Field Goals

Field goals are allowed on fields equipped with goal posts only in age divisions 8U, 9U, 10U and 11U. Once a team has elected to attempt a field goal they cannot change their choice. Rushing the kicker or attempting to block the kick is not allowed on field goal attempts. The ball must be properly snapped between the center's legs to the place holder. If the ball touches the ground prior to the place holder catching and setting the ball, the play will be blown dead and the defensive team will take over from the line of scrimmage. If the place holder drops or fumbles the ball when receiving the snap, the place holder is allowed to pick up the ball and continue the field goal attempt. If the snap goes over the head of the place holder the play will be blown dead. If the attempt is on a 4th down the play will result in a turnover on downs and the offensive team will start from the line of scrimmage of the previous play.

Punting

Teams in ages 8U, 9U, 10U, and 11U may elect to have a protected punt on 4th down. Once the team has elected to punt on 4th down they cannot change their choice. Rushing the kicker or attempting to block the punt is not allowed. The ball must be properly snapped between the center's legs to the place kicker. If the ball touches the ground before reaching the kicker they may pick up the ball and continue the punt. The ball is dead once touched by a player on the receiving team. If the ball hits a player on the kicking team, the receiving team will take over on downs at the line of scrimmage of that down. If the ball is kicked behind the line of scrimmage, the receiving team will take over on downs where the ball lands.

Round Robin Tie Breaker

  1. Best Record
  2. Head to Head
  3. Point Differential — e.g. Final Score 20–14: Winner (+6) & Loser (−6)
  4. Points Allowed
  5. Points Scored

Overtime

Example: Team A gets the ball & in their 4 plays they score on 1st down (50 yds), on 2nd down they get 3 yds, 3rd down they lose 2 yds & 4th down they get 15 yds: 50 + 3 + 15 − 2 = 66 yards. Team B gets the ball & fumbles on 1st down & the defense recovers — their total is 0 yards & Team A wins. However, if Team B fumbles on 3rd down after scoring 2 touchdowns (50 + 50), their final total is 100 yards & Team B wins.

Flag Rules

General Information

  1. 9 to 11 players — four quarters: 10-minute quarters.
  2. The clock shall be running until the last two (2) minutes of the second and fourth quarters and during timeouts.
  3. 80-yard playing fields.
  4. Players on the offensive line — Tackle to Tackle.
  5. The ball will be placed at the 20-yard line at the beginning of the game, after half time, and after each score.
  6. No kick-offs.
  7. If a player's flag is removed when he does not have the ball, the player and the coach will be given a warning. If the player removes the flag from another player under the same conditions, a 10-yard penalty and automatic first down will be assessed.
  8. If a safety occurs, the ball will be placed at the far 20-yard line.
  9. 2 coaches will be allowed on the field.
  10. Coaches may not talk to their players once the quarterback starts signal calling, or a 5-yard penalty.
  11. Coaches must be 10 yards from the line of scrimmage when the ball is snapped. 40 seconds between plays or a 5-yard penalty.
  12. At the line of scrimmage, a player cannot line up over the center; a 5-yard penalty will be assessed.
  13. No penalty will exceed 10 yards.
  14. When a team scores a touchdown, passing plays count as two points and running plays count as one point.
  15. Any player running the ball should have their flags on the left and right side in the correct spot or a 5-yard penalty will be assessed.

Flag Equipment

  1. Strapless mouthpieces will be required to be worn by all Flag players.
  2. Only tournament approved flags and Velcro will be allowed for use in games. Flags will be labeled by league. Any player wearing illegal, unapproved, or non-labeled flags will be ineligible to participate in the game.
  3. Flags will be attached to the belt and will be secured around the player's waist.
  4. Flags are not to be the same color as the pants. Any player wearing illegal Velcro or repeatedly securing flags illegally will be ineligible to participate in the game and the head coach could be penalized accordingly. 8-man teams — 2 flags (left/right side); 11-man teams — 2 flags (left/right side).
  5. Flags cannot be altered.

De-Flagging

  1. The defensive player cannot hold or push the ball carrier to remove his/her flag. An additional touch of the body or shoulder while reaching for the flag shall not be considered a violation. However, touching of the head or face shall be considered a violation. 5-yard penalty.
  2. The player carrying or having possession of the ball is down when the flag is removed from his/her waist (de-flagging); the defensive player shall hold the flag above his/her head and stand still.
  3. A defensive player may not run over, push down, or pull a blocker away from him/her; 5-yard penalty.
  4. Lowering the head and/or leading with the shoulder will NOT be allowed. This includes when trying to penetrate the line of scrimmage and when trying to shed a block. 5-yard penalty.
  5. A defensive player must go for the passer's flag. He/she cannot touch the passer's arm. 5-yard penalty.
  6. "Stripping" the ball from a ball carrier is not allowed. 5-yard penalty.
  7. A defensive player cannot push a ball carrier out-of-bounds.
  8. There shall be no tackling of the ball carrier or passer by the lower head, leading with the shoulder, or grabbing the arms, legs, waist, clothing, etc. Attempts must be made for the flag only. 10-yard penalty and automatic first down.
  9. Defensive players must stand one yard off the line of scrimmage or a 5-yard penalty.
  10. Field goal on Flag is two points.
  11. If the nose guard is less than 2 yards off the line of scrimmage when the ball is snapped, a 5-yard penalty is assessed.

Flag Blocking

  1. A blocker must always be on his/her feet while blocking. All blocking will be required to be a "palms out" style of blocking.
  2. Both offensive and defensive linemen will be required to go to the "palms out" blocking position at the snap of the ball. In addition, no pushing is allowed. Once there is separation, hands may leave the chest.
  3. Lowering the head and/or leading with the shoulders will NOT be allowed on any block.
  4. A blocker can use his/her hands but cannot extend his/her arms to execute a block (a push is not permitted).
  5. Cross body and roll blocking are not permitted. 5-yard penalty.
  6. Butting, elbowing or knee blocking is not permitted. 5-yard penalty.
  7. Blocking a player from behind is not permitted (clipping). 10-yard penalty.
  8. There will be no inter-lock blocking.
  9. All offensive and defensive linemen must be in a standing forward position while on the line of scrimmage.
  10. Defensive players may not hold any players. 5-yard penalty.

Carrying the Ball

  1. Stiff arming by the ball carrier is illegal.
  2. The ball carrier cannot lower his/her head or shoulder to drive or run into a defensive player. 5-yard penalty.
  3. If a player's flag is inadvertently lost, he/she is ineligible to handle the ball.
  4. If a ball carrier's flag is inadvertently lost, the play will be whistled dead and the ball will be placed at the spot the flag was lost.
  5. If the player carrying the ball touches a defensive player with his hands, this will be considered flag guarding and a 10-yard penalty and loss of down will be assessed.

Center

  1. The center must snap the ball between his/her legs.
  2. He/she must have both feet parallel to the line of scrimmage.
  3. He/she may adjust the long part of the ball at right angles to the scrimmage line, one time only.
  4. No center sneaks are allowed.
  5. Silent counts are not permitted.

Receivers

  1. Only players in eligible receiver positions are eligible to receive forward passes.
  2. Should an offensive and defensive player catch a pass simultaneously and the officials cannot determine possession, the ball is declared dead at the spot of the catch and the passing team is awarded possession.
  3. If a receiver's flag is pulled off while attempting to catch a pass, pass interference will be called. Spot foul and automatic first down.
  4. Flag interception: if a player has flags, he/she can advance the ball. If he/she does not have flags, they cannot advance the ball. The ball will change possession at the point of interception.

Dead Balls

All balls touching the ground are immediately dead. The ball is declared dead at the following times:

  1. The ball carrier touches the ground with his/her body, other than hands or feet.
  2. The ball carrier's flag has been pulled.
  3. A pass receiver or ball carrier has a missing flag (ball is dead at the spot).
  4. The center's snap hits the ground before reaching a backfield player.
  5. If a player fumbles and the ball touches the ground, the play is considered dead. The ball will be spotted at the point of the fumble.
  6. If a lateral pass touches the ground, the ball is declared dead at that point. If a lateral pass goes out-of-bounds, the ball is ruled dead at the point it crosses the boundary.
  7. If a team declares to punt, the ball will be marked off 35 yards from the line of scrimmage.

Protest / Grievance Rule

Zero Tolerance

Ineligible players carry a ZERO TOLERANCE POLICY — immediate removal, possible forfeits, and coach ejection from the tournament.